Star Story: The Horizon Escape

Tune into the story of the aspiring space-archaeologist Van Klik on his mission to the mysterious planet of Horizon! Join the journey of a funky space archaeologist who crashed on an unknown planet. A text turn-based adventure RPG in which your choices matter. Talk, explore, fight, make decisions to. Star Story: The Horizon Escape review by your boy Mrteamguy on the new episode of Gaming Spotlight. Turn-based adventure game with text-rpg elements. Star Story: The Horizon Escape General Discussions Topic Details. Date Posted: Nov 4, 2017 @ 2:31pm. Discussions Rules and Guidelines. Star Story: The Horizon Escape is a turn-based adventure game with text-rpg elements. Tune into the story of the aspiring space-archaeologist Van Klik on his mission to the mysterious planet of Horizon!

With so many games coming out on the Switch so quickly the challenge isn’t just to make a decent game, it’s also to be noteworthy in some way that makes it easy to notice. Even with the competition being tough at the very top there seems to be enough oomph in the Nindie space (at least for now) to propel games that are at least moderately good to some success. No doubt trying to get a piece of that Switch pie is Star Story: The Horizon Escape, an adventure game that offers an abundance of choices but that nonetheless struggles a bit to be interesting.
In the game you’ll take on the role of a space explorer of sorts who ends up finding himself stranded on an alien planet, with relatively limited resources. Given this situation you’ll need to do what you can as you explore to try to put yourself into a better position. The attempt to make things interesting, and encourage replay, lies in the fact that in almost every situation there are often choices you can make. Do you play it aggressively? With some ingenuity? Do you try to charm your way through things? Maybe a little bit of each? There’s no clear roadmap to success so you’ll need to try to trust your instincts and see where those take you.

TheAs you accrue decisions in each column you’ll get opportunities for crafting gear that’s appropriate to the style you’ve chosen, whether geared towards weaponry, gadgets, or things like healing. You’ll discover blueprints through your travels as well, and you’ll need to put together a plan for what gear you’ll need to best suit your plans. Even if you try to be more pacifistic you’ll still get into combat, which is somewhat turn-based as your attacks and weapons will have cooldowns you’ll need to be aware of. Though it’s not terribly thrilling there are benefits to being mindful of your enemies’ weaknesses to try to work through them as efficiently as possible, hopefully conserving gear in more limited supply for when you may really need it.
Overall, I wouldn’t say there’s anything terribly flawed about Star Story but at the same time, especially in light of the strength of the Switch lineup, it’s just not terribly notable. People searching for action won’t find it here, its role playing elements are pretty limited, and the variety offered with your choices simply doesn’t carry enough consequence or interest to be compelling. There are worse offenses, certainly, than being a bit dull, but there’s just nothing here than stands out to generate any enthusiasm over.

Score: 5

Pros:
  • A degree of replayability offered by trying out different paths/choices
  • Generally uncomplicated, straightforward play

Cons:
  • Nothing is noteworthy or terribly memorable about it
  • For a game that would seemingly lean hard on story elements it’s all pretty ordinary

A little overview which choices you have to make to get to which ending. If you’ve missed one you can just take a peek here and quickly find out which one it is and how to get there.

Introduction / FAQ

— Why is this here? What is it? —

Hello there! Since I’ve recently been playing this game – Star Story: The Horizon Escape – I decided to keep track of which choices I had made to get to which ending. I guess some of you might find this useful, so I’m sharing it. Keep in mind that this is my first guide and it won’t be very appealing to the eyes.

— Does it include spoilers? —

Well, since it displays which choices you have to make to get to which ending… yes, it does include spoilers. At the end of each “route” I added some little extra info which also might seem “spoilerish” in nature. Beware!

“Following the unknown SOS signal” endings

Ending #1: Viva la Resistance
-> Option #1 (Follow the unknown SOS signal)
-> Option #1 (The stranger was captured by some freaks)
-> Option #1 Yeah why not/Free Sly Sidemonius -> Deny the offer. Help Sid escape from this city.
-> Option #1 Sid is right. You should help him with his revolution.
-> Defeat Slug. I guess smoke grenades with steir stun are very helpful. The End.

Ending #2: Rankine Zero
-> Option #1 (Follow the unknown SOS signal)
-> Option #1 (The stranger was captured by some freaks)
-> Option #1 Yeah why not/Free Sly Sidemonius -> Deny the offer. Help Sid escape from this city.
-> Option #2 Screw Sid.
Get frozen. The End.

Ending #3: Regicide 40K
-> Option #1 (Follow the unknown SOS signal)
-> Option #1 (The stranger was captured by some freaks)
-> Option #2 Accept the offer and tell the bandit boss about the artifact coordinates.
-> Option #1 Give Slug the artifact and join him on the way to the Horizon Hall of Control…
-> Help them take down Slug? Run for your life?
Die. The End.

Ending #4: Van in Wonderland
-> Option #1 (Follow the unknown SOS signal)
-> Option #1 (The stranger was captured by some freaks)
-> Option #2 Accept the offer and tell the bandit boss about the artifact coordinates.
-> Option #2 Tell Slug that you didn’t find anything and quietly sneak away.
Join forces? The End.

Ending #5: Power Underwhelming
-> Option #1 (Follow the unknown SOS signal)
-> Option #2 (All of this was none of your business)
-> Option #1 Take the artifact to your crashed ship lab to examine.
-> Option #1 Listen to Verdana. Use your SOL drive.
Keep on cooling the bomb. Explode? The End.

Ending #6: Shadows and Stardust
-> Option #1 (Follow the unknown SOS signal)
-> Option #2 (All of this was none of your business)
-> Option #1 Take the artifact to your crashed ship lab to examine.
-> Option #2 Listen to the girl. Give her the artifact.
Continue your way. Fight the bandits. The End.

Star Story The Horizon Escape Test

Ending #7: Return of the Nightbringer
-> Option #1 (Follow the unknown SOS signal)
-> Option #2 (All of this was none of your business)
-> Option #2 “Come closer. I know what you desire…”
-> Option #1 “Follow me! Listen to me! I will give you power overwhelming!”
Continue. Lose your mind. The End.

Ending #8: The Fellowship of the Hippie
-> Option #1 (Follow the unknown SOS signal)
-> Option #2 (All of this was none of your business)
-> Option #2 “Come closer. I know what you desire…”
-> Option #2 Throw the artifact at the sand shrimp, climb on one of the large rocks…
Ascend. Bring Peace? The End.

“Track your ships trail” endings

Ending #9: You Shall Not Pass
-> Option #2 (Track your ships trail)
-> Option #2 Help the girl on her questionable mission.
-> Option #2 “It is about time you stopped listening to others and started listening to yourself…”Escape

Star Story: The Horizon Escape


-> Option #1 Kill! Kill! Kill!
Gain the Power of Vas. Take the shot. The End.

Ending #10: Dark Knight
-> Option #2 (Track your ships trail)
-> Option #2 Help the girl on her questionable mission.
-> Option #2 “It is about time you stopped listening to others and started listening to yourself…”
-> Option #2 Put all your force into making your fingers release the gun.
Save the day? The End.

Ending #11: Romanticide
-> Option #2 (Track your ships trail)
-> Option #2 Help the girl on her questionable mission.
-> Option #1 If Verdana sided with the girl, this must be really serious.
-> Option #2 “Do you think you could fool me so easily?”
Continue. Fall in love. Die. The End.

Ending #12: I, Android
-> Option #2 (Track your ships trail)
-> Option #2 Help the girl on her questionable mission.
-> Option #1 If Verdana sided with the girl, this must be really serious.
-> Option #1 Take your gun out and point it at Ada.
Continue bringing forth doom upon all. The End.

Ending #13: Plan ‘B’
-> Option #2 (Track your ships trail)
-> Option #1 Follow Verdana’s plan. Eject your SOL drive.
-> Option #1 Point your gun at Sid and show him that he is staying here.
-> Option #2 To hell with her! Bring Slug the artifact.
Build a death star. Continue your way. Blow up. The End.

Ending #14: Rule of Four
-> Option #2 (Track your ships trail)
-> Option #1 Follow Verdana’s plan. Eject your SOL drive.
-> Option #1 Point your gun at Sid and show him that he is staying here.
-> Option #1 Second thoughts! Actually help the girl escape.
Continue. Shoot people. The End.

Ending #15: Feuerzauber
-> Option #2 (Track your ships trail)
-> Option #1 Follow Verdana’s plan. Eject your SOL drive.
-> Option #2 Point your gun at Slug and show him that you are not joking.
-> Option #1 Hell with this planet. Make me a copy of the SOL drive!
Continue. Behold the robot revolution. Die. The End.

Ending #16: Captain Van Klik
-> Option #2 (Track your ships trail)
-> Option #1 Follow Verdana’s plan. Eject your SOL drive.
-> Option #2 Point your gun at Slug and show him that you are not joking.
-> Option #2 Pygmies first. If we don’t deal with this now, there may be nothing left after.
Continue. Become Pygmie-Fodder. The End.

“You uncovered the known location of the Generation Database” endings

Ending #17: Star Story: The Horizon Escape
-> Option #3 (You uncovered the known location of the Generation Database)
-> Option #1 Tell Blake about your crashed ship and lead him there.

Star Story The Horizon Escape Gameplay

-> Option #1 Ignore Ada’s call for help.
-> Option #1 There is no reason not to believe Blake. Follow his plan and get the job done.
Continue on your way. Become a brain in a jar. The End.

Ending #18: S’ Stands For Schwarzschild
-> Option #3 (You uncovered the known location of the Generation Database)
-> Option #1 Tell Blake about your crashed ship and lead him there.
-> Option #1 Ignore Ada’s call for help.
-> Option #2 Verdana’s moral compass always was in your best interest.
Continue. Get swallowed by a black hole. The End.

Ending #19: Flawless Victory
-> Option #3 (You uncovered the known location of the Generation Database)
-> Option #1 Tell Blake about your crashed ship and lead him there.
-> Option #2 Ignore Blake’s proposal. Follow Ada.
-> Option #1 “Did you think I am going to be her slave? I got my own plan for this.”
Explosion! Stranded! The End.

Ending #20: Pariah
-> Option #3 (You uncovered the known location of the Generation Database)
-> Option #1 Tell Blake about your crashed ship and lead him there.
-> Option #2 Ignore Blake’s proposal. Follow Ada.
-> Option #2 This is a pact. We are on it till the end.
Get Blaked. The End.

Ending #21: Evening Show
-> Option #3 (You uncovered the known location of the Generation Database)
-> Option #2 Tell Blake false coordinates of your ship.
-> Option #1 An all-knowing android may be right after all.
-> Option #1 There was only way to get out of this planet.
Do a rap battle. Die. The End.

Ending #22: Carnage TV
-> Option #3 (You uncovered the known location of the Generation Database)
-> Option #2 Tell Blake false coordinates of your ship.
-> Option #1 An all-knowing android may be right after all.
-> Option #2 Are you totally mad? A peaceful way? This is not a child’s fairytale.
You’re dead? The End.

Ending #23: Deus Ex?
-> Option #3 (You uncovered the known location of the Generation Database)
-> Option #2 Tell Blake false coordinates of your ship.
-> Option #2 Verdana was right. This sinister feeling could not trick you.
-> Option #1 Bury the artifact as planned.
Get deceived. The End.

Ending #24: Icarus Affect
-> Option #3 (You uncovered the known location of the Generation Database)
-> Option #2 Tell Blake false coordinates of your ship.
-> Option #2 Verdana was right. This sinister feeling could not trick you.
-> Option #2 Do not bury the artifact. It is precious to you!
Get angry. Shoot. The End.

The grand golden ending

At least that’s the way I did it. This will become available once you’ve unlocked certain parts of the story. Just select the first option that you’re asked right before you usually chose between the three different paths/starts. Be sure to fill your inventory before trying this, as you won’t have a base to build new stuff (which could be a bug).

The grand finale:
-> Option #2 Tell Blake of the ancient artifact that can make people who touch it clever…
-> Option #1 Sid. The weird local revolutionary. He (k)new the planet like the back of his hand…
-> Option #2 Sid. We have to save the people of this planet. And I have devised a plan…
The Horizon Escape.

Star Story The Horizon Escape Walkthrough

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