Portal 2 - The Final Hours Download

Portal 2 draws from the award-winning formula of innovative gameplay, story, and music that earned the original Portal over 70 industry accolades and created a cult following. For more information on Portal 2 click here.


Do ʏᴏᴜ crave ᴍᴏʀᴇ Pᴏʀtal 2 ᴅᴇᴠᴇʟᴏᴘᴍᴇnt ɪɴsɪɢʜᴛ? Eɴᴏugh ᴛᴏ ᴘᴀʏ ꜰᴏʀ ɪᴛ? Fret ɴᴏt: Pᴏʀtal 2 - Tʜᴇ Fɪɴal Hᴏᴜʀs ɪs ɴᴏw availᴀʙʟᴇ ᴏɴ Sᴛᴇᴀᴍ ᴀs ᴡᴇll ᴀs iPad . It'll sᴇᴛ ʏᴏᴜ ʙᴀᴄᴋ £1.49/$2.00

The 15,000 word multimedia experience/interactive documentary/digital book was created by Geoff Keighley during Portal 2's development. Valve gave him 'fly on the wall' access to their offices, resulting in a 'gripping and dramatic story brought to life by exclusive photos, videos, interviews, interactive experiences, and other surprises.'

Read on for the details and Craig's mini-review.

The Final Hours of Portal 2, also known as Portal 2 - The Final Hours, is a Windows, Mac and iPad interactive book chronicling the development of Portal 2. Written by Geoff Keighley who also authored The Final Hours of Half-Life (2000) and The Final Hours of Half-Life 2 (2004), it was released on April 21, 2011 on iPad and May 17, 2011 on Steam. 17173下载站是专业的游戏下载站点,提供游戏Portal 2 - The Final Hours免费高速CDN下载服务.同时提供游戏,补丁,壁纸,视频,动画,工具等下载服务.

According to Steam, The Final hours of Portal 2 reveals:

That Portal 2 actually began as a prequel to the first game without portals or GLaDOS. The Directed Design Experiments created after Half-Life 2: Episode 2, including video of a never-before-disclosed project, Two Bots, One Wrench. How the story of Portal 2 evolved during development. See images and read surprising details. How it worked with Jonathan Coulton to create 'Want You Gone,' the closing song to the game. Test

The interactive bits from the iPad version are also intact for the Steam release, albeit with less fingerprints/smudging. You'll get to:

Play with portals in an interactive diagram where you learn how portals work. Muck about with a 360 degree panorama photos of the Valve office and design labs. Listen to the songs that inspired the Portal 2 development team. Hear Jonathan Coulton's Portal 2 song in various stages of development. Puppet Wheatley in an interactive experience Destroy Aperture Science by wiping your fingers over the screen (we assume you'll need a touch screen for that) Interact with fans and voice your opinion via polls and a feedback form.

Craig was fiddling with the iPad version, back when it was hot on the App Store. He says that Keighley's 'Access to Valve is remarkable, giving a glimpse into the surprising number of failures that goes into making their impeccable games. Buy it if you want to know everything about Portal 2.' He also mentions that it took him about an hour and half to read the whole thing.

Author's other posts
From Combine OverWiki, the original Half-Life wiki and Portal wiki
Jump to: navigation, search

This article is a stub. Maybe you can help by expanding it.

This article would greatly benefit from the addition of one or more new images.

Please upload one or several relevant images (from canonical / official sources) and place it here. Once finished, this notice may be removed.

The Final Hours of Portal 2
Author(s)
Language

English

Subject(s)

Video game design

Publisher

Ola Balola LLC

Publication date

April 21st, 2011[1]

The Final Hours of Portal 2, also known as Portal 2 - The Final Hours, is a Windows, Mac and iPad interactive book chronicling the development of Portal 2. Written by Geoff Keighley who also authored The Final Hours of Half-Life (2000) and The Final Hours of Half-Life 2 (2004), it was released on April 21, 2011 on iPad and May 17, 2011 on Steam, and is available for $1.99, €1.99 or £1.49.

The book provides exclusive information about the game's development, as well as numerous previously unreleased concept art images and early screenshots. It also contains interactive features set around standard text.

  • 1Contents
    • 1.1Introduction
    • 1.16Bonus: The Art of Rattmann

Contents[edit]

Introduction[edit]

Foreword by Geoff Keighley[edit]

About the author[edit]

About the game[edit]

About the developer[edit]

Chapter 1: Let the Games Begin![edit]

Describes a typical day at Valve.

Chapter 2: Prince Squid and Judge Dredd[edit]

Portal 2 - The Final Hours DownloadFinal

Talks about the origins of Erik Wolpaw and Chet Faliszek and their hiring into Valve.

Chapter 3: A Triumph, Huge Success[edit]

Summarizes the origin of the Digipen game Narbacular Drop and its transformation into Portal.

Chapter 4: Two Bots, One Wrench[edit]

Portal 2 The Final Hours Download

Talks about the Two Bots, One Wrench design experiment as part of the 'Directed Design Experiments'.

Chapter 5: Eccentric Dead Billionaire[edit]

Describes the fifth Directed Design Experiment, F-STOP, or the failed attempt at a Portal prequel that did not feature any portals.

Chapter 6: The Aha Moment[edit]

Documents Valve's issue of how to make a storyline-filled game from Portal and how Personality Cores were the answer.

Chapter 7: Just One Person[edit]

Introduces a Valve employee, Karen Prell, and her former work for Jim Henson, and talks about the design of Wheatley.

Portal 2 - The Final Hours Download Torrent

Chapter 8: The Power of Paint[edit]

Talks about the introduction of the paint mechanic to Portal 2 by way of the Digipen student project Tag: The Power of Paint and how they created the underground areas to introduce it to the player.

Chapter 9: The Odd Couple[edit]

Describes the announcement of Portal 2 and the creation of ATLAS and P-body and the co-op campaign.

Chapter 10: Making Games is Hard[edit]

Summarizes the 'surprise' Gabe Newell made at E3 2010 and Valve's need to delay the release date for 2011.

Chapter 11: Used to Want You Dead[edit]

Describes how Jonathan Coulton worked with Valve on making 'Want You Gone'.

Chapter 12: The Final Hours[edit]

Talks about the last few steps before completing Portal 2, including details from inside the 'test chamber', or playtesting area.

Chapter 13: The World is About to Change[edit]

Closes the book by describing the thoughts and feelings of Valve after Portal 2 was finished and released.

Chapter 14: Unlikely Architects[edit]

Portal 2 - The Final Hours Download Free

Describes development on the Portal 2 DLC Peer Review and the Portal level editor.

Bonus: The Art of Rattmann[edit]

A gallery of the artwork left by Doug Rattmann through the Enrichment Center made by artist Andrea Wicklund.

Gallery[edit]

  • Steam header.

Credits[edit]

See also[edit]

References[edit]

External links[edit]

  • The Final Hours of Portal 2 on Steam
Real world subjects
SoundtracksHalf-Life · Half-Life: Opposing Force · Half-Life: Blue Shift · Half-Life 2 · Half-Life 2: Episode One · Half-Life 2: Episode Two · Half-Life: Alyx ·The Orange Box · Portal · Portal 2
Songs'Exile Vilify' · 'Cara Mia Adio (Turret Opera)' · 'GLaDOS' Song' (cut) · 'Still Alive' · 'Want You Gone' · 'You Wouldn't Know'
CompaniesArkane Studios · Captivation Digital Laboratories · Cloudhead Games · Cryptozoic Entertainment · Electronic Arts · Gearbox Software · Junction Point Studios · Nvidia Corporation · Sierra Entertainment · Sixense Entertainment · Traveller's Tales · Taito Corporation · Valve Corporation · Vivendi Games · Zen Studios
PeopleCharacter models · Production staff · Voice actors
Other mediaComics:Portal 2: Lab Rat · Randolph the Red-Nosed Turret · Turret Lullaby

Development booksandarticles:The Art of Portal 2 · The Final Hours of Half-Life 2 · The Final Hours of Portal 2 · Half-Life 2: Raising the Bar · The Final Hours of Half-Life: Alyx

Films:Half-Life: Uplink

MascotsBendy · Mr. Valve
OtherApertureScience.com · Canon · Games · Half-Life and Portal universe · Recurring themes · Retcons
Retrieved from 'https://combineoverwiki.net/index.php?title=The_Final_Hours_of_Portal_2&oldid=446056'